Laurent
Mis

Game Music Composer & Sound Designer

Original, adaptive music and sound design that makes gameplay feel alive.

Game music REeL

Delivering production-ready, video game music and sound design for Indie Games: loops, stems, transitions, and implementation in Wwise / FMOD.

Cinematic themes, RPG exploration, boss fights, cozy loops, synthwave, horror tension.

Need adaptive music? I build vertical layers + horizontal transitions for seamless gameplay scoring.

Shipped Games
music and Sound Design

SpacePunk Survival

Music + SFX + Implementation (FMOD)

Afterlight Catacombs

Music + SFX + Implementation (FMOD)

Silent Depths

Original Music,Soud Design

Selected shipped games showcasing my video game music composition, sound design, and interactive audio implementation in Wwise/FMOD. Explore each project for reel clips, deliverables, and Steam links.

Sky Dust

Original Music, Ambiences

Oni Station

Music + SFX + Implementation (FMOD)

DreadStone Keep

Music + SFX + Implementation (Wwise)

Services

Custom Game Music
sound Design
implementation (wwise / FMOD)
  • Main theme + in-game loop system

  • Level / combat / boss / menu / cutscene cues

  • Delivered as loops + stems (implementation-ready)

  • SFX creation, editing, cleanup (iZotope RX)

  • UI/UX, weapons, Foley, ambiences, creatures

  • Mix-ready assets and naming conventions for dev pipelines

  • Parameter-driven music systems (intensity, biome, state)

  • Snap-to-bar transitions, stingers, dynamic layers

  • Integration support for Unity/Unreal workflows

tell me about your game:
Loop-ready cues + stems, built for implementation
UI/UX, combat, creatures, ambiences, mix-ready assets
States/parameters, transitions, stingers, integration support.