

Laurent
Mis
Game Music Composer & Sound Designer
Original, adaptive music and sound design that makes gameplay feel alive.
Game music REeL
Delivering production-ready, video game music and sound design for Indie Games: loops, stems, transitions, and implementation in Wwise / FMOD.
Cinematic themes, RPG exploration, boss fights, cozy loops, synthwave, horror tension.
Need adaptive music? I build vertical layers + horizontal transitions for seamless gameplay scoring.
Shipped Games
music and Sound Design
SpacePunk Survival
Music + SFX + Implementation (FMOD)
Afterlight Catacombs
Music + SFX + Implementation (FMOD)
Silent Depths
Original Music,Soud Design
Selected shipped games showcasing my video game music composition, sound design, and interactive audio implementation in Wwise/FMOD. Explore each project for reel clips, deliverables, and Steam links.


Sky Dust
Original Music, Ambiences


Oni Station
Music + SFX + Implementation (FMOD)


DreadStone Keep
Music + SFX + Implementation (Wwise)
Services
Custom Game Music
sound Design
implementation (wwise / FMOD)
Main theme + in-game loop system
Level / combat / boss / menu / cutscene cues
Delivered as loops + stems (implementation-ready)
SFX creation, editing, cleanup (iZotope RX)
UI/UX, weapons, Foley, ambiences, creatures
Mix-ready assets and naming conventions for dev pipelines
Parameter-driven music systems (intensity, biome, state)
Snap-to-bar transitions, stingers, dynamic layers
Integration support for Unity/Unreal workflows






