About

Crafting Unique Video Game Soundscapes

Award-winning composer and sound designer specialized in game audio.

With 10+ years in professional audio, I create original, adaptive game music and polished sound design—delivered as loops, stems, transitions, and implementation-ready assets for Wwise / FMOD. I collaborate with developers worldwide, combining memorable themes, detailed soundscapes, and smooth implementation to ensure everything sounds just right.

I’ve worked on 10+ games (including multiple Steam releases) and bring a strong musical foundation from Juilliard School (Orchestration/Instrumentation), plus a production mindset shaped by broadcast-level delivery and advanced restoration tools.

My background also includes award-winning sound work (Best Sound Editing, Brasília International Film Festival), and a strong technical toolkit: Cubase / Pro Tools / Mixing / Mastering / iZotope RX.

My goal is simple: to help your game sound its best and create an experience players won’t forget.

  • Game Music: themes, exploration, combat, bosses, menus (loop-ready + stems)

  • Sound Design: UI/UX, ambiences, creatures, weapons, stylized FX

  • Implementation: Wwise/FMOD setup, states/parameters, transitions, stingers, integration support

  • Mixing: clarity, dynamics, loudness consistency, translation for in-engine playback


testimonials

What collaborators say

Feedback from developers and creators I’ve worked with on game music, sound design, and implementation.

— Eduardo De Azevedo, Lead Programmer (Crit 42 Studio)

“Laurent delivered adaptive music and sound design that integrated smoothly into "SpacePunk Survival" and "Dreastone Keep". His assets were implementation-ready (FMOD), well-organized, and he iterated fast based on feedback—making audio integration easy and reliable."

“Working with Laurent was efficient from a technical standpoint: clean exports, consistent loudness, clear naming/versioning, and loop-ready cues for the games "Silent Depth" and " The Hollow Host." He understands game pipelines and delivers music and SFX that drop into implementation, increasing immersion.”

— Pedro de Almeida Marques, Senior Technical Artist (Tavern Tale Studio)

“Laurent is a dependable game composer and sound designer—strong communication, quick turnaround, and mixes that translated well. He helped us elevate the player experience with memorable themes and detailed soundscapes while staying on schedule.” (Afterlight Catacombs)

— Sean Walsh, Director, (B2tGame)

“Laurent’s music and sound design added real personality to the game world. He created memorable themes and immersive soundscapes that supported the story and gameplay, with a level of polish that made the experience feel premium. ("Parallel Universe")

— Rubens Passaro Junior, Game Designer, Writer, Director (Globo)